Emotion Engine Features and General Specifications |
Clock Frequency: 294.912 MHz
Integer Unit: 64 bit (2-way Superscalar)
Multimedia extended instructions: 107 instructions at 128 bit width
Integer General Purpose Register: 32 at 128 bit width
TLB: 48 double entries
Instruction Cache: 16 KB (2-way)
Data Cache: 8 KB (2-way)
Scratch Pad RAM: 16 KB (Dual port)
Main Memory: 32 MB (Direct RDRAM 2ch@800MHz)
Memory Bandwidth: 3.2 GB/sec
DMA: 10 channels
Co-processor1: FPU (FMAC x 1, FDIV x 1), Micro Memory (I:4KB D:4KB)
Co-processor2: VU0 (FMAC x 4, FDIV x 1), Micro Memory (I:4KB D:4KB)
Vector Processing Unit VU1 (FMAC x 5, FDIV x 2), Micro Memory (I:16KB D:16KB)
Floating Point Performance: 6.2 GFLOPS
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Graphics Synthesizer - Features and General Specifications |
GS Core: Parallel Rendering Processor with embedded DRAM
Clock Frequency: 147.456MHz
No. of Pixel Engines: 16 (in Parallel)
Embedded DRAM: 4 MB of multi-port DRAM (Synced at 150MHz)
Total Memory Bandwidth: 48 gigabytes per second
Combined Internal Data Bus Bandwidth: 2,560 bit
Read: 1,024 bit
Write: 1,024 bit
Texture: 512 bit
Display Color Depth: 32 bit (RGBA: 8 bits each)
Z Buffering: 32 bit
Rendering Functions: Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi- and Tri-Linear Filtering, MIPMAP, Anti-aliasing, Multi-pass Rendering
Rendering Performance
Pixel Fill Rate: 2.4 giga pixel per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per second (with Z buffer, Alpha and Texture)
Particle Drawing Rate: 150 million/sec
Polygon Drawing Rate: 75 million/sec (small polygon), 50 million/sec (48 pixel quad with Z and A), 30 million/sec (50 pixel triangle with Z and A), 25 million/sec (48 pixel quad with Z, A and T)
Sprite Drawing Rate: 18.75 million (8 x 8 pixels)
Perspective Transformation: 66 million polygons / sec
Lighting: 38 million polygons / sec
Fog: 36 million polygons / sec
Curved Surface Generation (Bezier): 16 million polygons / sec
Image Processing Unit: MPEG2 Macroblock Layer Decoder
Image Processing Performance: 150 million pixels / sec
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