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SPECIFICHE TECNICHE |
CPU
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For the technically minded, the Lynx has two basic chips that form a
cooperative set of co-processing subsystems that maximize the Lynx's
performance by sharing the work of executing a game program. These
chips are called Mikey and Suzy.
Mikey (16-bit custom CMOS chip running at 16MHz)
- MOS 65C02 processor running at up to 4MHz (~3.6MHz average)
8-bit CPU, 16-bit address space
- Sound engine
4 channel sound
8-bit DAC for each channel
(4 channels x 8-bits/channel = 32 bits commonly quoted)
Atari reports the range is "100Hz to above the range of human
hearing"; spectrum analysis shows the range may go as low as 32Hz.
Stereo with panning (mono for original Lynx)
- Video DMA driver for LCD display
4096 color (12-bit) palette
16 simultaneous colors (4 bits) from palette per scanline (more than 16
colors can be displayed by changing palettes after each scanline)
- System timers
- Interrupt controller
- UART (for ComLynx)
- 512 bytes of bootstrap and game-card loading ROM
Suzy (16-bit custom CMOS chip running at 16MHz)
- Blitter (bit-map block transfer) unit
- Graphics engine
Hardware drawing support
Unlimited number of high-speed sprites with collision detection
Hardware high-speed sprite scaling, distortion, and tilting effects
Hardware decoding of compressed sprite data
Hardware clipping and multi-directional scrolling
Variable frame rate (up to 75 frames/second)
160 x 102 "triad" standard resolution (16,320 addressable pixels)
(A triad is three LCD elements: red, green, and blue)
Capability of 480 x 102 artificially high resolution
- Math co-processor
Hardware 16-bit multiply and divide (32-bit answer)
Parallel processing of single multiply or divide instruction |
Graphics Resolutios |
160 x 102 |
Expansion ports |
Headphones (mini-DIN 3.5mm stereo; wired for mono on the
original Lynx)
ComLynx (multiple unit communications)
Power (9V DC, 1 A)
Game card slot
Battery holder (six AA) |
Controllers |
Two sets of fire buttons (A and B)
Two option buttons (OPTION 1 and OPTION 2)
Pause button
(OPTION 1 + Pause = Restarts the game
OPTION 2 + Pause = Flips the screen, which allows the Lynx
controls to be reversed)
Power on light (Not on original Lynx; indicates unit is on)
Power on button
Power off button
Backlight button (Not on original Lynx; turns off the screen,
but does not turn off the game. This saves electricity use
when a game is paused)
Joypad: Eight directional
Controls: Volume
Brightness |
Dimensions |
9.25" x 4.25" x 2" |
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