CPU
|
Hitachi SH-4
200MHz clock rate
360 MIPS (millions of instructions per second)
1.4 GigaFLOPS (floating-point operations per second)
128-bit 3D calculations
64-bit data bus
800+ MBytes/second bus bandwidth |
Graphics Core |
NEC PowerVRSG
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading 32-bit z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
24-bit color
Hardware-based texture compression
Shadow and Light volumes
Super sampling
|
Memory |
16 MB main RAM
8 MB video RAM
2 MB sound RAM
|
Graphics
resolution |
640x448
|
Colors |
16.7 million |
Sound |
Yamaha Audio Core
32-bit RISC CPU
DSP for real-time effects
64 sound channels
Full 3D sound support
Hardware-based audio compression |
Dreamcast
Control Pad |
Digital and analog directional controls
Dual analog triggers
Virtual Memory System data save unit |
Expansion
Options |
Modem: 33.6kb per second transfer rate (56kb in U.S.)
Upgradable |
Operating
System |
Customized Microsoft Windows CE and Sega operating system |
Media |
GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X
1.2 GigaByte capacity |
Dimensions |
7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
Weight: 4.4 pounds, 2.0 kg |